Old Games Get New Life
Board games, role-playing games and other offline diversions are having a renaissance.
Think the increase of consoles and mobile devices suggests that it’s game over for old-school work surface gaming? reconsider.
The digital revolution hasn’t killed board games, role-playing games and different offline diversions. Instead, new technologies ar editing the foundations of hobby-game publication and production—and raking in some serious money.
We’re not talking Monopoly cash here, either. ICv2, a website dedicated to hobby diversion (defined as titles oversubscribed primarily via the hobby channel of the game and card speciality stores), reports that shoppers within the U.S. and North American nation spent $700 million on hobby games in 2013, up to twenty % year-over-year and virtually double the totals of 2008. The collectable-games class (properties like Magic: The Gathering and Yu-Gi-Oh!) leads the charge, with 2013 retail sales of $450 million; miniatures (including Warhammer forty,000 and Hordes) are next at $125 million, followed by board games at $75 million, card and dice games at $35 million and role-playing games at $15 million.
“I wouldn’t decision something ‘recession-proof,’ however the hobby-gaming market tends to carry its own throughout troublesome monetary times,” says Adrian Swartout, corporate executive of information Con, North America’s largest annual work surface diversion convention. “When you don’t have loads of cash, taking the family intent on a film isn’t potential. It’s a method too overpriced. however, taking part in a parlour game around the family table could be an affordable thanks to moving.”
Swartout features a front-row seat for the hobby-gaming renaissance. information Con 2014, command in August at the American state Convention Center in Indianapolis, encompassed quite fourteen,000 separately ticketed events, together with